

Whether the percentage system is right or not I won't argue.

New Vegas actually gave you an incentive to pick the skill. There was very little reason to even bother since your responses were so damn bad. if you can look past clicking on one enemy for way too long until he finally falls over with your body not even producing a tiny bit of dopamine in the process for 50% of the time you play this game, go ahead and give it a try. Speech checks didn't work in Fallout 3 since the dialog was horrendous and the skill was barely used. from sadistic psychopath to boring ass bureaucrat, the game has appropriate reactions for every path you choose to go down, and depending on what that path may be, the world of new vegas and your own story can spin off into lots of vastly different directions. my favorite part about it is the freedom of choice you have, because you can really do pretty much everything you set your mind to. This game features multiple amazingly written characters, so much that i actually enjoyed clicking through every last option of the dialogue tree, it also has an interesting and engaging plot as well as some very enjoyable sidequests. New vegas has hideous visuals that look absolutely awful even for a 7th generation videogame and atrocious gameplay which is a drag on the whole experience everytime you play it, and despite all of that, it is still a great game.
